Thursday, May 2, 2013

SNK's tough love

It's beautiful, isn't it?
Recently I came into possession of a Neo Geo X Gold. It was a late birthday present from a friend, and I was more than excited to finally catch up on some arcade classics. As far as I knew, SNK is mostly known for their fighting games, most of which I'm terrible at. I'm not very good at fighting games. I played that Ninja Master's game, and I guess I was alright at that one, but this isn't really what this article is about.

SNK games are terribly difficult. But not to the point where you want to rage quit after each gaming session. No, there's a fine balance to it. They games are hard, yes, but you want to keep playing them because the games are such that when you make just a little bit of progress from where you last failed in a given game, you want to keep playing. Like, genuinely keep playing. The games are like crack for the senses. There's the wonderful arcade-y graphics, wonderful soundtracks, and heart-pumping action that just does not let up. You have to focus all of your gamer know-how to get a grasp of some of these games. It's really intense. SNK games, from what I can tell, are not for the casual gamer.

One of the games that I've taken a particular liking to is Alpha Mission 2. It's a shmup! I LOVE shmups! What's more fun than hopping into a space ship and shooting maniacally while dodging a barrage of bullets? Not much, I can tell you that. This game, when you first start off, seems like your typical shoot-em-up thing where you gather power ups, shoot the things shooting at you, and it doesn't SEEM to difficult at first. There aren't that many bullets flying around the screen, and you would think that would make for an easier shmup. NOPE. You need to figure out what's more important, gathering power ups? Dodging bullets? Which enemies should I take out first? And this is all happening at once, in a fairly short period of time, this is also just the first level. Trying to get a handle on things is the midst of the action. Tough love, but you take it and push forward. Just when you think you have the enemies patterns down or maybe if you're doing to well, the game will throw a curve ball at you. Alright! I got passed this part! Crap, where did that stray drone and lone bullet come from?! GAH! And you start over. You WANT to see what comes next.

  
That's just the first level boss, it's the other guy I'm worried about.
So far I've been able to make it to the end of the second level. Not bad, I think, for a game that's only 8 levels long. This is one of those games that you'll have to master before actually making any progress. While this might sound frustrating, I think it's a great exercise in patience and reflexes. You have to think fast if want to best some of these baddies. There's more to this game too, than just shooting at drones and other ships. The entire first half of the second level has you taking out pieces of this giant ship, one at a time, by taking out turrets that are shooting at you then shooting the ship's weak point. It's completely obvious too where the weak points are. It you're paying attention to the details you'll see, though as small as they are, the little weak points open up, and then you just fire away (While avoiding other enemies, a constantly moving screen, and stray bullets from who knows where). Also, you'll need to be sure that when your ship is powered up, to not pick up any more power ups from the carriers as they'll actually take power away. (Jerks.) These are the power ups that look like upside down purple letter versions of the regular power ups you get.

I must have played the first two levels of this game a couple dozen times over by now, and I still want to continue to play it. Level two's boss is a bitch though, with circling drones with spreadshots protecting it, having to avoid the wall lasers, and those goddamn homing missiles! The missiles are the worst! There's no avoiding them unless you shoot them, which is hard to do while you're shooting at other stuff and trying to not get hit by them. But I want more! I want to beat it and make my way to level 3! Why is this game so hard?! Why do I love it so much?!

Thursday, April 25, 2013

Final Response To Tropes vs Women in Video Games

This has been a horse that's been beaten to death. So many requests for a response, I had to finally get around to making one. While I could have gone over everything else that everyone else already has, I tried to go a different angle and question her motives. If you want better explanations of why the tropes vs women videos are extremely biased and bat shit insane, be sure to check out all the links to the lovely video responses of others that I included in my description for the video. Thanks for watching.


Tuesday, April 23, 2013

A game by any other name - An Obligatory Bioshock Infinite Rant

Bioshock, Yay!
Do you remember that Mario movie they made back in the 90's? Remember how everyone ranted about how terrible it was? Well, it wasn't that it was a terrible movie, in my opinion, it was a great movie. It was just a terrible Mario movie. It had all the makings of a well paced action flick, awesome special effects, and decent (questionable) acting. If they had called it anything other than Mario Bros, it probably wouldn't get all the crap that it gets today. It would probably still be seen as solid film. Now, just hear me out before you start going all bat-shit in my comments, I want to say that I feel similarly about Bioshock Infinite. It's not a bad game, in fact, it's a really REALLY good game. It's got great gameplay mechanics, great imagery, a decent enough story, and sure it's got the elements to be called a Bioshock game. It's definitely game-of-the-year material, there's no doubt about that. So, I'm not putting the game down at all, I really enjoyed it and recommend it, but there are a couple of things I want to talk about...

So now where to start? How might I go about this without providing any spoilers? I'll try my best to not spoil anything by skirting around topics and...well, maybe just to be on the safe side: THERE WILL BE SPOILERS. Stop reading now if you're super-sensitive crazy type that loses their shit at the hint of a spoiler. Turn away now. This is your last warning. I'm serious. Still with me? Alright, let's get on with it then.

Pictured: Fan's response to first hearing about Bioshock Infinite after having played Bioshock 2.

Am I the only one that needed a shower after learning the relationship of Booker and Elizabeth? So there you are, playing as Booker, escorting Elizabeth around. What started as a mission to pay off a 'debt' became a struggle to protect her at any cost. Half way through, I started to think (because the story hadn't been spoiled for me yet), "Wow, a strong female character, and an even stronger male character. And he's doing anything he can to protect her! How romantic!" Then the twist happened and I was like "Oh..." (Poker face). "Well, this is embarrassing." I mean, at least it wasn't like that one (spoiler) Korean Film.
In that movie, the damage had already been done, that dude was fucked (no pun intended) either way. In this game? They cut it just short of reaching THAT point. (perhaps too risque for a AA title?) I seriously don't know how I didn't see it coming. Ugh. Maybe it didn't turn out that way because Elizabeth already knew? Or, I don't know, I don't want to think about it anymore.

"A merger of machine and man, that was the 
lesser of man yet the greater of both parties."
"That's what she said..." 
Speaking of character relations, a friend of mine on facebook questioned whether or not Elizabeth was engaging in solo-sexy-time up in that tower of hers. To which I replied with 'giant robot bird cock'. We have strange (fun) senses of humour over there on the facebooks. Don't judge me! The internet could use more robot dickings. But I digress.

So, yes, back to the topics that are canon to the game.
What are the other issues? Well, as another reviewer pointed out, the vigors had no other use than making Bioshock, well, a Bioshock game. They served no purpose for anything other than combat, and you didn't really need them anyways. Not really. Another thing that I think they could have improved on was the usability of the tears. I mean, you have dimension ripping powers, and you used it to what? Conjure cover for battle scenarios. That's it. There was SO much missed potential there! They could have pushed the envelope further with the gameplay but they underwhelmed by playing it safe and limiting the use of tears.

And what of the blaring plot holes? Without going into the whole multidimensional/time travel stuff, I mean, if Elizabeth got out of the tower and was able to use her powers, why didn't they just escape to Paris? SHE OPENED A FUCKING TEAR TO PARIS. (See pic below, which I'm going to lovingly call 'Game Logic')

Seriously, let's go watch French Star Wars right fucking now!

I guess the game might have been way too short if it were that easy. But it could have been an option, I'm just sayin'. Multiple endings could have been a very awesome thing with this game, especially given all the different dimensions, conditions, and other crazy influencing factors.

So here's another question; Was I the only one that thought that the whole zombie ghost part was completely unnecessary? No? Okay, let's repeat this once more before I continue (it's a buffer), I think Bioshock infinite is a GREAT GAME. But...I do feel like the creators might have been fan-pandering a bit. Not to Bioshock fans, but to fans of popular sci-fi media in general. Let's see, what's popular right now? Time travel? Check. Steampunk? Check! What else? "I know, let's throw in some zombies for good measure!" That was probably my least favorite part of the entire game. That whole thing didn't need to happen. And in an entire game with no boss battles, why decide to throw one in right there? It makes me think that maybe the developers and their artists came up with the concept of the siren and didn't know how to fit it in to the story/environment, so they just made something up because they didn't want to scrap their idea. That's what it felt like anyways. It just didn't fit well with the game or story as a cohesive whole.

Google "fancy pineapple"
Earlier I was reading this article about unanswered questions in the game and wanted to point out in particular the pineapple thing. You see, it's not just because the pineapple is full of delicious nutrients to keep your health up that they're so plentiful, it's because back in old-timey days, Pineapples were considered a luxury item denoting wealth and prestige. Back then a pineapple could cost hundreds of dollars because they had to be imported. People would even rent a pineapple for dinner parties and not eat it, just have it there to show off how much stupid money they had. It's a cultural thing I think. A nice little detail they added to the game to show just how indulgently spoiled the rich white folk of Columbia were. Probably to make you despise them even more, but it seems that went over a lot of heads and the point was totally missed by most players. Just wanted to throw that out there.

Those are my main gripes about Bioshock Infinite for now. I don't know if there will be more, probably not since the game is AMAZING. Seriously, I can't recommend this game enough. It is fun and totally worth even a second play through just to explore some more and maybe pick up things that you might have missed on your first play through. There's so much to look at, it's a beautiful game. Even if you watch someone else play it, it's still completely captivating. The good things definitely outnumber the small details, and why are you still reading this and not playing Bioshock Infinite right now?

-Mel

Monday, April 22, 2013

Next Level Perler Art


Very quickly posting to share this. It's my very first perler sprite shadow box! As you can see, it's an underwater themed Mario piece. There are elements from both Super Mario bros and SMB3 and a little splash of extra color (different shades) in the back. The background took the longest to make, of course. I have 3 more boxes so I wonder what I'll do next with them. . .

I will be bringing these completed pieces to the Controllers and Canvas show at the Mesa Bookmans on May 11th, along with whatever stock I had left over from ZapCon and maybe a few new surprises. See you there!

Tuesday, April 16, 2013

ZapCon video

Did you miss ZapCon in Phoenix? Well, it was amazing. Here's a video showing some of the machines and stuff.

One more show

So there's this thing I got invited to participate in. I was invited over facebook and replied with "maybe". When I got to ZapCon, my name was on the flier for the event. Guess I gotta do it then, huh?! Well, it can't hurt to do another show before I move. That's right, I'm moving away from AZ!  So come see myself, my pixely goodness, and participate in video game trivia May 11th at Bookman's in Mesa. Win some fabulous prizes and hang out with cool gamer types. See you there!


Tuesday, April 2, 2013

ZAP ZAP ZAP!

This weekend is ZapCon! It's Arizona's premier retro arcade and pinball convention. It's their first year and I'm very excited to be a part of it. Of course I'll be there with a table or two sharing my Pixel Art. Come get some! If you can challenge and beat me at Tetris, I'll give you a prize! :)